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In the Flex model-view design pattern, user interface components represent the view. The MXML language supports two types of user interface components: controls and containers. Controls are form elements, such as buttons, text fields, and list boxes. Containers are rectangular regions of the screen t ...
MXML development is based on the same iterative process used for other types of web application files such as HTML, JavaServer Pages (JSP), Active Server Pages (ASP), and ColdFusion Markup Language (CFML). Developing a useful Flex application is as easy as opening your favorite text editor, typing so ...
You can write an MXML application in a single file or in multiple files. You typically define a main file that contains the <mx:Application> tag. From within your main file, you can then reference additional files written in MXML, ActionScript, or a combination of the two languages. A common c ...
Adobe implemented Flex as an ActionScript class library. That class library contains components (containers and controls), manager classes, data-service classes, and classes for all other features. You develop applications by using the MXML and ActionScript languages with the class library.     Adob ...
You can deploy your application as a compiled SWF file or as a SWF fuke included in an AIR application, or if you have Adobe LiveCycle Data Services ES, you can deploy your application as a set of MXML and AS files.    你可以部署你的程序作为一个swf文件,或者作为swf包含在AIR程序中,或者如果您有Adobe LiveCycle数据服务ES,您可以将MXML和AS文件作为你的 ...
Because MXML files are ordinary XML files, you have a wide choice of development environments. You can write MXML code in a simple text editor, a dedicated XML editor, or an integrated development environment (IDE) that supports text editing. Flex supplies a dedicated IDE, called Adobe(R) Flex(TM) Bu ...
You use two languages to write Flex applications: MXML and ActionScript. MXML is an XML markup language that you use to lay out user interface components. You also use MXML to declaratively define nonvisual aspects of an application, such as access to data sources on the server and data bindings betw ...
主题:     关于MXML......     程序开发......
主题:         使用MXML进行程序开发......     MXML标记......     使用ActionScript......     使用Flex连接数据......        
    现在的出版社,翻译的英文都让一个正常的中国人没法理解到底是什么意思,而且只顾着赚钱,一本书动辄要小一百……实属坑害百姓……     其实,如果英文水平稍微好一点的话,直接看看Adobe出的官方文档,比什么都清楚。     1.Flex 3 Developer's Guide(LiveDoc):http://livedocs.adobe.com/flex/3/html/help.html?content=Part2_DevApps_1.html,系统讲解Flex知识,虽然有PDF版本(http://livedocs.adobe.com/flex/3/devguide_flex3.pdf) ...
fedora 11 自带的源速度十分慢,电信的用户可以使用交大的源,速度相当快。以我2M的带宽的话,下载速度可以达到200K左右。 以下介绍如何进行源的配置: 1.建立sjtu.repo # cd /etc/yum.repo.d # vim sjtu.repo 输入以下内容 [Fedora-ftp.sjtu.edu.cn] name=Fedora 11 - i386 baseurl=http://ftp.sjtu.edu.cn/fedora/linux/releases/11/Fedora/i386/os/ enabled=1 gpgcheck=0 gpgkey=file:///etc/p ...
需要的工具有:烙铁 焊锡 松香 刀片 配件插头 热缩管 配件插头和损坏的原装插头   把原装插头剪了 耳塞线剥皮 绿色左边正极 红色右边正极 两根黄色是公共地线   给耳机线上焊锡 这点很重要 因为耳机线是漆包线 不能直接焊接的    很多朋友不会上锡  切记不要用刀片刮或者用火机烧  要把耳机线浸到熔化的松香里   然后把沾有松香的耳机线浸到熔化的焊锡里  大概5秒左右就可以   这是上好焊锡的耳机线   最长的是公共地端 最短的是左边正极 稍长一点的是右边正极   焊好后要把尾巴上的金属片夹紧 组装完毕 转载自“耳机大家坛” ...
启动终端,以超级用户身份登录后: #yum install unrar
我在LINUX安装新硬件设备过程中,经常无从下手,不知该如何去安装一个新的硬件设备,如声卡、网卡、磁带机等。在这方面的学习过程中,觉得网上这些资料不错,所以贴上供大家学习参考。 --------------------------------------------------- ...
Java中的事件机制的参与者有3种角色: 1.event object:事件状态对象,用于listener的相应的方法之中,作为参数,一般存在与listerner的方法之中 2.event source:具体的事件源,比如说,你点击一个button,那么button就是event source,要想使button对某些事件进行响应,你就需要注册特定的listener。 3.event listener:具体的对监听的事件类,当它监听到event object产生的时候,它就调用相应的方法,进行处理。 先看看jdk提供的event包: public interface EventList ...
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